The Holland Project: Digital Mockups of Naval History

Monday, October 21, 2002
An advanced technology team uses powerful IBM 3D technology to unlock the mysteries of the past In 1932, after rusting in a public park for more than two decades, the U.S.S. Holland was cut up for scrap, a sad and ignoble end for the vessel hailed as the first modern submarine. Beyond sentiment, however, the Holland’s unseemly demise was a historical tragedy. With the ship destroyed and most of the plans used to build it scattered and lost, researchers long believed that the opportunity to study the innovative genius of the submarine and its inventor, John P. Holland, had disappeared forever. Seventy years later, however, thanks to the patient historical spadework of a devoted amateur historian and the magic of 3D digital design tools from IBM and Dassault Systemes, the Holland has come back to life in virtual reality. The result is a fascinating journey into the emerging field of virtual archaeology and the opportunity for modern researchers and history buffs to walk the digital decks of the Holland for the very first time. Reconstructing History The rebirth of the U.S.S. Holland dates to 1992 when engineer Gary McCue began looking for a way to train submarine designers in the use of computer-aided design software. Details about most modern subs, owned by the world’s navies, are classified. He therefore chose the Holland because whatever data he could find would be in the public domain and because it was small enough to be modeled completely. What began as a simple project grew over the years into something of an obsession for some of the world’s most talented shipbuilding engineers. Like the boat itself, most of the data used to build the U.S.S. Holland had been scattered and lost. Bits and pieces were unearthed in the National Archives in College Park, Md., the Library of Congress, the Paterson (N.J.) Museum in Holland’s adopted hometown, and the U.S. Submarine Museum in Groton, Conn. Clues also were found in newspaper articles, letters, antique catalogs and the archives of General Dynamics Electric Boat, descendant of the company that built the Holland VI and still one of the leading builders of submarines for the U.S. Navy. (The Holland VI was later sold to the U.S. Navy and commissioned as the U.S.S. Holland.) Virtual Archeology As each new detail was discovered, it was loaded into IBM’s PLM computer-aided design system powered by CATIA, DELMIA and ENOVIA software developed by IBM partner, Dassault Systemes. Using CATIA’s powerful 3D digital mock-up functions, researchers were able to reconstruct the entire sub’s design and layout on their computer screens. These engineers used animation and systems simulations to make all key onboard systems operate in virtual space. With the power of the CATIA product design application, the time and motion of torpedo launching, diving, navigating, electric/gas propulsion and other systems could be demonstrated, manipulated and analyzed in every way imaginable. The greatest achievement of rebuilding the submarine in this virtual 3D environment is that now almost all operations and maintenance of the submarine can be simulated in real time. What results is a greater appreciation for design and production insights of John Holland and why the US Navy selected the U.S.S Holland as their first operational submarine. Holland’s original blueprints included 90 as-built drawings. But only three survive – in the National Archives - those for general arrangement, piping and the propeller. Beginning with this base, the system was able to create a 3D reference model that established critical profiles, dimensions and relative positions for on-board machinery. By constantly iterating between the 2D historical documents unearthed over time and the slowly emerging 3D models, new information was validated and incorporated. The CATIA software can take a series of distinct parts and use constraints and relationship modeling to simulate their operation. This was done in constructing a 3D model of the two-cylinder Otto engine used to power the boat while on the surface. The Otto had approximately 160 parts, and McCue was able to reconstruct the entire engine by positioning parts – some drawn from antique Otto catalogs – within the context of the engine model. Inter-part constraints like surface contact, offset and parallelism were used to capture design intent by formalizing how parts relate to one another. Faithful modeling and step-by-step assembly-in-context eventually created a system that moved and operated as one, giving us a window back in time to “watch” one of the first industrial gas engines ever built in simulated operation. Kinematics – a science that performs analysis by combining time and motion – also was used to better understand how key systems behaved and how the crew operated them. The main hatch is a good example. It was a simple hinged lid with a double-action lever and a compensating spring. Kinematics studies achieved using the design software revealed that Holland designed a lever-action ‘dog bone’ yoke that doubles as a handle and a locking mechanism, ensuring the hatch is properly sealed and locked. Such a feature – illustrating Holland’s devotion even to small details -- would have gone unnoticed without kinematics. Another feature of CATIA is photorealism – the ability to accurately render the affect of lighting on operations. Lighting analysis clearly illustrates how stark the Holland’s interior was. Simple globe diffusers used throughout the sub resulted in stark, high-contrast lighting casting long, dense shadows. These shadows would have made it difficult, at best, to read the instruments. The numerous valves used to operate the torpedo tube and Dynamite Gun, for example, had to be operated in a particular sequence. Photorealism illustrates that performing this complex procedure with the available lighting must have been a dangerous challenge. In all, 2,200 parts (not including rivets or batteries) – have now been modeled in CATIA, allowing detailed examination of most of the boat’s major systems. Users can “walk through” the ship, experience its operation, and witness first hand the genius of John Holland, the simple schoolteacher from County Clare, Ireland, who helped to change the course of naval history. Holland died in August 1914 without any of his boats ever having seen battle. Today, however, his genius lives again in the digital 3D world, where thanks to technology from IBM and Dassault Systèmes, the U.S.S. Holland sails the virtual seas. While the Holland Project looked back one hundred years, the tools, and methods used in this digital mockup of naval history predicts the way future generations of submarines will be design and built.
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