Marine Link
Sunday, September 25, 2016

Business on the Move: Educational Logistics Game

July 9, 2014

Business on the Move logo

Business on the Move logo

Leading freight transport insurer, TT Club, apprises of its support for a unique learning initiative – 'Business on the Move'. The educational tool takes the form of a board game which is designed to be played at varying levels of complexity; suitable for primary and secondary school children as well as higher education students, management trainees and corporate continuous development schemes.

TT Club sees the initiative as an imaginative means to educate and inspire young people in the UK, motivating an interest in and comprehension of modern supply chains and the transport resources that service them.

Business on the Move has been devised by two former Business Studies teachers – Andy Page and Pat Smedley - who set up their Very Enterprising Community Interest Company in 2011 to create a versatile supply chain game that could be used by teachers across age groups, school subjects and ability levels. While aligned to the UK education system, the appeal of the game is such that there are no geographic or upper age boundaries.

In order to fund the project some 50 sponsors have given their backing and TT Club says it is pleased to be part of this support that includes businesses from across the supply chain spectrum; major retailers transport and logistics service providers and financial institutions, all of which are represented in their appropriate role within the game. 

The Game
The aim of the game is for players to move different products from China to their customers by land, sea and air, as quickly, as profitably and as responsibly as they can. In so doing, they are faced with taking decisions similar to those made regularly by many businesses, such as: ‘How do I meet the delivery deadline?’ … ‘Will I make a profit?’ …. ‘How can I improve my supply chain?’ and ‘How can I cut my carbon footprint?’

TT Club explains that there are a number of levels to the game, each more challenging than the other, designed to interest and motivate different age and skill groups.  At the highest level supply chain company trainees and executives have been using it to hone their management skills and as an alternative ‘bonding’ exercise. To date, nearly 600 young people have played Business on the Move, with another 15,000 school children projected to play over the next 12 months. Sponsors and other affiliates will be nominating schools to receive the games and full instruction free of charge.

www.ttclub.com
 



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